Thursday, 31 December 2009
Roundups For The End Of The Year
10 Emerging Technologies 2009
New Scientist:
The noughties – a decade of Big Science
Telegraph:
A decade of scientific discovery
Happy New Year everyone! Here's to what's yet to come
Sunday, 27 December 2009
Do Yourself a Favour
But not before looking at George Dvorsky's wonderful review of James Cameron's Avatar
Truly insightful and thoughtful writing for a quiet contemplative end of the year kinda day
Tuesday, 22 December 2009
Comparative Mythology
Some may construe post-humanism as an appalling instance of hubris, in which individuals propose taking enormous risks both with themselves and with the human species, in order to pursue an impossible goal. Others, however may construe post-humanism as calling for alignment of personal energy with a cosmic evolutionary imperative: to preserve self-conscious organic life—currently threatened by anthropogenic environmental disaster—long enough to transfer it to a more enduring substrate needed to support an evolutionary process that culminates when the entire universe is made conscious. If this astonishing goal ever begins to bear fruit, future theologians would presumably rethink traditional conceptions of cosmos and history, humankind and God.
Thursday, 17 December 2009
Tokyo Man Marries Video Game Character
From CNN
"I love this character, not a machine," said Sal, when asked about whether he can love an electronic device. "I understand 100 percent that this is a game. I understand very well that I cannot marry her physically or legally."
Read more
Monday, 14 December 2009
Machine Learning with Quantum Algorithms
Many Google services we offer depend on sophisticated artificial intelligence technologies such as machine learning or pattern recognition. If one takes a closer look at such capabilities one realizes that they often require the solution of what mathematicians call hard combinatorial optimization problems. It turns out that solving the hardest of such problems requires server farms so large that they can never be built.
A new type of machine, a so-called quantum computer, can help here. Quantum computers take advantage of the laws of quantum physics to provide new computational capabilities. While quantum mechanics has been foundational to the theories of physics for about a hundred years the picture of reality it paints remains enigmatic. This is largely because at the scale of our every day experience quantum effects are vanishingly small and can usually not be observed directly. Consequently, quantum computers astonish us with their abilities. Let’s take unstructured search as an example. Assume I hide a ball in a cabinet with a million drawers. How many drawers do you have to open to find the ball? Sometimes you may get lucky and find the ball in the first few drawers but at other times you have to inspect almost all of them. So on average it will take you 500,000 peeks to find the ball. Now a quantum computer can perform such a search looking only into 1000 drawers.
Read more
Friday, 11 December 2009
The Horror
It's hard to be optimistic about our development as a species when this is what qualifies as progress...
Shell and Petronas win Iraqi oil contract - Times Online
Thursday, 10 December 2009
Robotic Perception, On Purpose
European researchers developed technology that enables a robot to combine data from both sound and vision to create combined, purposeful perception. In the process, they have taken the field to a new level.
Currently, computer vision is good at recognising objects in images and videos and has been successfully employed in several specialised industrial applications, such as quality control during microchip fabrication.
But robotic perception is much weaker in less defined situations, like understanding and responding to human behaviour and even conversations. Yet, it is precisely this sort of interaction which promises the most compelling applications for future humanoid technology, where people-like robots can act as guides, or mix with people, or use perception to infer appropriate actions.
Link
Tuesday, 8 December 2009
Back To Basics On AI
The Massachusetts Institute of Technology has begun a project to re-think artificial intelligence research. The Mind Machine Project will return to the basics of AI research to re-examine what lies behind human intelligence....
The ultimate aim for the five-year project is not to produce an artificial human but to create a physical system that is smart enough to read a child's story book, understand the context surrounding that narrative and explain what happened. This could lead, said MIT, to the creation of a "brain co-processor" initially intended for those with Alzheimer's to give them a better quality of life. Such mental prostheses could also be used by anyone needing help to co-ordinate their lives.
Link
Monday, 7 December 2009
What Does Your Avatar Say About You?
With the rise and rise of social networks and complex online communities, the implications of choosing an acceptable avatar for any given environment has become increasingly important.
From iamsurly's article on Open Salon:
Have you seen the guy who uses the image of a murderous clown? What about the guy drowning in blood, ketchup, red paint, whatever the hell it is. There are a couple of people using severed body parts. You know what that says to me? That says you're a potential freakin' serial killer and no, you can't be my friend.
Research into the way people behave when playing computer games has unsurprisingly turned up results showing that such a close identification with their digital selves can lead to players taking on the emotions and behaviours that they had invested in that character. Erin Mulvaney at dailycomet.com:
The characters that video-game users choose for themselves — their avatars — can affect their thoughts and emotions in those virtual environments, whether it’s Mario or Luigi or the colors of a football uniform, according to research by a University of Texas communication-studies professor.
In two similar experiments, assistant professor Jorge Pena found that gamers using negative avatars — such as those wearing black cloaks — exhibited aggressive and antisocial behaviors in team exercises.
And what happens as our pixelated representatives take on more responsibilities for us in the digital realm. A recent Telegraph article looks at the role of the avatar in the corporate environment:
A growing number of firms are drawing up rules to regulate the conduct of their staff in online environments, amid concerns that "unprofessional" appearance and behaviour can damage business.
The issue is particularly pressing at companies where staff are required to select an avatar – or character – to represent them in online meetings with clients.
Such observations paint a grim future for the unbridled freedom that had hitherto been unquestioned in MMORPG land and suggest a new mainstream focus on having a trans-spacial presence, ready to work or play at any time, that complies with the expectations of other who share or govern that space.Such inevitable developments suggest that the avatar is now recognised as being as much of a symbol of our personality and attitudes as the language we use or the clothes we wear. The mainstream acceptance of this fact can only point to a future in which we spend more and more time with our avatars, and eventually merge with them; a point at which we will be able to be all things to all people. It is said that we see what we want to see in others... this may soon be the literal truth.
Saturday, 5 December 2009
Thursday, 3 December 2009
Will Vegetarians Inherit The Earth?
Tuesday, 1 December 2009
The Future of The Supercomputers
In under two years from now, we can expect the Blue Waters system to be be fully operational which, according to the NCSA, will mean:
... breakthroughs in nearly all fields of science using Blue Waters. They will predict the behavior of complex biological systems, understand how the cosmos evolved after the Big Bang, design new materials at the atomic level, predict the behavior of hurricanes and tornadoes, and simulate complex engineered systems like the power distribution system and airplanes and automobiles.
And predictions for the future currently look something like this (from Wikipedia):
Given the current speed of progress, supercomputers are projected to reach 1 exaflops (one quintillion FLOPS) in 2019. Futurist Ray Kurzweil expects supercomputers capable of human brain neural simulations, for which according to Kurzweil 10 exaflops would be required, in 2025.
Erik P. DeBenedictis of Sandia National Laboratories theorizes that a zettaflops (one sextillion FLOPS) computer is required to accomplish full weather modeling, which could cover a two week time span accurately. Such systems might be built around 2030.
Plants, Shamanism and Preparation
Also, interesting observations from LVX23 here:
... the effect of shamanic techniques is to present that self with a novel set of data in an attempt to break up the crust of belief that limits the accepted notions of how things ought to be. Although the self is not entirely bound by physiology it nevertheless has a tendency to become rigid and narrow in its conceptual map of how reality should behave, due in large part to the strength of the ego - the ultimate abstraction of the biosurvival mechanism inherent in all creatures. The narrowing of focus establishing the boundaries of the self and its world is strengthened by a feedback loop between the logical and emotional constructs of the mind and the physiological substrate of those constructs as they exist in the brain.